There are filmmakers we love and then there’s Michael Bay. Even if you dislike him (as I do), Bay has something valuable to teach us about visual perception. This is an exploration of “Bayhem” — his style of camera movement, composition and editing that creates something overblown, dynamic and distinct.
For educational purposes only.
For further reading/viewing, I recommend
Letterboxd user sydney’s review of Bad Boys 2: bit.ly/1iZe7SX
Michael Bay watches West Side Story: nyti.ms/Vg7ErY
Werner Herzog Talks About Wrestlemania & Anna Nicole Smith: bit.ly/VfQ9Iu
The Sound Defects - Take Out
Leonard Bernstein - West Side Story Overture
Radiohead - I Might Be Wrong
Done in Houdini, render with Mantra PBR. Comp in Nuke.
Solution is simple.
I converted pyro and water sim to polygon And I put uniform Gap points in polygon.
Especially vdbvisualizetree node was very useful.
And house, car, concert venue and ad-balloon’s body are sketchup or LDD file format.
these were used in houdini through 2 or 3 times converting format.
Thanks for watching.
Playing around with FEM in H13, the rest position in on vertices … so tetras can be scaled independently of their neighbors, giving a kind of muscle action.
Worm isn’t animated forward, all of the forward motion comes from the contraction and expansion of the “cells”
.hip file and words here: ihoudini.blogspot.com.au/2013/12/worm-locomotion-with-fem.html
A short made by Chris Frost with the extraordinary score by Anže Rozman.
It is also the Teaser for POLYVERSE MEDIA, a creative collective offering high level visuals and sounds.
"Polyverse: A reality where time is linear but space may be discontinuous, with different physical constants in different regions. These different regions "bubble" off into separate monoverses. The number of bubbles may be finite or countably infinite."
-Scott. W. Somerville
All visuals were done with Adobe After Effects CC and Maxon Cinema 4D R14. The score was recorded at the Air Lyndhurst Studios in London, England. The mixing was done with ProTools.
LISTEN TO THE SOUNDTRACK HERE:
My animation demo reel for God of War Ascension. A very challenging project—my first AAA’ boss battle to be responsible for. Despite the technical limitations, the long work hours, endless requests from departments that drive you bonkers, I think the battle visually turned out well.
All key-frame animation, character, cameras and environment animations.
Thanks for watching!
Here’s the latest collection of shots I’ve worked on in the last few years. Hope you like it!
You can find a more precise breakdown of what my task was on those shots here: 32ds.de/Reel/shotsheet_danielstern_2014.pdf
Song is ‘Hey Hey My My’ by Battleme (the best cover of that song I’ve ever heard)
If you love visual comedy, you gotta love Edgar Wright, one of the few filmmakers who is consistently finding humor through framing, camera movement, editing, goofy sound effects and music. This is an analysis and an appreciation of a director so awesome that Marvel had to fire him on a holiday.
For educational purposes only. And as always, feel free to comment, like, or tell me it’s not a 747.
For further reading/viewing, I highly recommend:
David Bordwell’s essay on funny framings: davidbordwell.net/blog/2007/04/30/funny-framings/
David Chen’s video essay on Wright’s use of close-ups: vimeo.com/85311313
And Ryan Gosling Won’t Eat His Cereal: youtube.com/watch?v=ohJtvuCAsp4